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Friday 27 December 2013

Eye Tribe


Eye tracking is the process of using sensors to locate features of the eyes and estimate where someone is looking (point of gaze). Our technology relies on infrared illumination and uses advanced mathematical models to determine the point of gaze. We’ve spent a tremendous effort on making it easy to set up and fully automatic so that it works accurately and reliably in a wide range of environments.

Eye tracking can be used in a wide variety of applications typically categorized as active or passive. Active applications involve device control, for example aiming in games, eye activated login or hands-free typing. Passive applications include performance analysis of design, layout and advertising. Other examples are vehicle safety, medical diagnostics and academic research.

Eye tracking has been actively discussed by technology enthusiasts throughout these years, but it’s really challenging to implement. But Eye Tribe actually did this. They successfully created the technology to allow you to control your tablet, play flight simulator, and even slice fruits in Fruit Ninja only with your eye movements.

It’s basically taking the common eye-tracking technology and combining it with a front-facing camera plus some serious computer-vision algorithm, and voila, fruit slicing done with the eyes! A live demo was done in LeWeb this year and we may actually be able to see it in in action in mobile devices in 2013.





One-cable convenience, USB versatility

Given the small form factor and the standard USB 3.0 connection this device is truly versatile, it runs with most newer desktops, laptops and tablets.

Since it does not require a separate power supply you can use it wherever you go. The device is build on standards which means that there is no firmware or drivers that needs to be installed. Just plug it in and launch the software.

The first release will support Microsoft Windows 7 or newer, but we are working on support for other major platforms.


Simple SDK. Open API

We’ve made sure that accessing the data is really easy while maintaining flexibility to support many scenarios. To quickly get you started we provide an SDK with implementations in C++, C# and Java (full source code included).

All it takes is a few lines of code and your apps will receive a real-time stream of on-screen gaze coordinates. If you favor any other programming language the open API relies on the standard TCP/IP protocol. If it can open a socket and parse strings you’re covered.


Accurate and robust

A brand new sensor combined with the infrared illumination system provides the very best conditions for the eye tracking algorithms to work with. The high resolution sensor ensures that we can track the tiny movements of the pupils with high precision while maintaining a wide field of view.

Our advanced algorithms work in tandem with the hardware to optimize for most environments and light conditions. However, it works best in indoor scenarios without direct sunlight on the device.


Setting a new standard for portability

We wanted this device to be as small as possible without becoming fragile or sacrificing functionality. When you hold it in your hand it feels solid and remarkably simple. It is a true engineering feat to take something this advanced and transforming it to such a small device. Measuring 20 x 1.9 x 1.9 cm this is the smallest eye tracker in the world.



To ensure that the device doesn’t scratch any surfaces we’ve covered the back with a smooth rubber surface. At the bottom we placed a standard tripod screw thread that allows any tripod or mount to be used.

We are offering a custom mount for the Surface Pro tablet. Snap it on and take eye tracking on the go.

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